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First pass of our storyboards/colour script.
CHARACTER DESIGN - MUTANT BULL

Final character concept artwork by Hasya Adly


The mutant bull was first developed via photobashing. After refinements, Zbrush was used to create a 3D model of the creature.
The model was then hand-painted in Substance Painter.




Close-ups from the animation rendered in Unreal Engine.
TEXTURING - COWBOY


Final character sculpt by Kathy Tan
The cowboy model was also hand-painted in Substance Painter.
Close-ups from the animation rendered in Unreal Engine.


ENVIRONMENT

The initial concept of the environment is an abandoned old western town which the Mutant Bull inhabits. It features many run-down or broken wooden shops and houses scattered along a linear street.











Final houses modelled by Ng Kai Jie
The houses were hand-painted in Substance Painter to match the style of the characters.



House models set up in Unreal Engine 5.
EDITING
Music creation

Video Editing

The final touches were crucial to our animation's essence as a western-style animation. An original instrumental song was created on Garageband as a backing track for Bullshoot, mirroring the 60s spaghetti western style. All the elements were then arranged on Premiere Pro with 60s sound and visual effects, interspersed with modern animation style impact frames for a stylistic twist.
Many thanks to $1 for making this project possible:
Jade Tan - Art director, environment, modelling, texturing
Flynn Ismail - Animation, storyboard, lighting
Anela Sanchez - Tech director, project manager, VFX, rigger
Hasya Adly - Characters, animation, storyboard
Kathy Tan - Modelling, animation
Ng Kai Jie - Modelling, animation, VFX editor

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